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A Role-Playing Guide

 
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Jazion Keera
The Shadow Queen


Joined: 23 Apr 2007
Posts: 1207


Location: In the shadows, always watching

PostPosted: Sun Jan 11, 2009 7:36 am    Post subject: A Role-Playing Guide  Reply with quote

Role-Playing, an introduction

Well, let’s start with a breakdown of the meaning of ‘Role-Playing’. Role refers to the ‘Character’, and playing obviously means the Player acting as the Character would. Now, when asked what role=playing is, the common answer is that it is like writing a book with many people. It is not a complete and certainly not the best answer.

It is more like improvising a story, putting yourself in the shoes of the character and becoming the character. Then, you write out (In this case, anyway) the character’s actions and speech. It is, in effect, reacting and being reacted to. It goes much deeper than this, in reality, but that is a debate for another time.

Next, I’ll be explaining a few of the terms that are often used. Player, RPer, role-player, writer and such terms are all referring to the person controlling the character. IC refers to being In Character, which means that anything you say IC is what your character said. OOC, of course, means the opposite, being Out of Character or Out Of Context. Either way, it means that anything said in OOC is not something that your character said, but rather that you as the player said.

Now, there are many other terms, but I have not written a guide explaining all of them yet.
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Jazion Keera
The Shadow Queen


Joined: 23 Apr 2007
Posts: 1207


Location: In the shadows, always watching

PostPosted: Sun Jan 11, 2009 7:37 am    Post subject: Reply with quote

Making the best of Information

Now, this will seem like a no-brainer, but you'd be amazed at how many people overlook information. This mostly applies to the role-plays with information, or little teasers that I drop, but knowing what you're talking about really does help.
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Jazion Keera
The Shadow Queen


Joined: 23 Apr 2007
Posts: 1207


Location: In the shadows, always watching

PostPosted: Sun Jan 11, 2009 7:38 am    Post subject: Reply with quote

Creating Your Character

For a beginner, it is better to choose a character that is based on the role-player so it is easier to react. That is, if you are unsure of your role-playing style. If you like ranged fighting or something like that, you could create a character to suit that style.

For example, let’s say Harry is a role-player who has just started role-playing. Assuming that he read through the information, his character sheet could look something like this. Note that this character sheet is based from the guide I wrote for the Zantelga forums.


Name:  Harry Watson (The name of his character)
Age: 18
Birthplace: Bweniven (That means he comes from modern times)
Gender: Male
Species:  Human (He is a pure human)
Height:  1.45 m, he is short for his age(Height and a note)
Occupation:  Student
Position:  N/A
Home Kingdom:  Bweniven
Personal Equipment:
A lighter and a multipurpose pocket knife. (He won’t have much, he’s a student after all)
Description:  He is a young man, short for his age, with dark blond hair and grey-blue eyes. He is wearing his school uniform. (There you have the basic things someone notes when meeting somebody for the firs time. Hair Colour, Eye Colour, Apparent Age, Outfit and Height. This can be added to, but it is just basic.)
History:
He is just like any other teenager, but is extremely sensitive about being called short due to being bullied about it before. (He’s nothing special)


Here are more tips for creating a good, original character.

Tragic pasts are overused, and overrated. So are characters who are part-dragon, or those that seem to be clones of characters from popular games or animes like Naruto. It is not likely that a child will have both his parents killed, with only him surviving. The reasoning behind that is because his parents are adults who are more likely to be able to escape, while he is a child. But putting that aside, characters who are bent on killing are all too common, and it is also unlikely that they will survive long on the ship. Most of this is common sense, as usual, but feel free to ask questions.

There you go... You have just created a character of your own. Now, on to playing the character and staying in character.
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Jazion Keera
The Shadow Queen


Joined: 23 Apr 2007
Posts: 1207


Location: In the shadows, always watching

PostPosted: Sun Jan 11, 2009 7:39 am    Post subject: Reply with quote

Playing A Character and Staying in Character

This wins the no-brainer of the year award: stick to your character’s personality, don’t go changing it for no apparent reason. This applies to your character information as well, so if there is no reason your character should change, there is no point in changing it. It also makes it tough for everyone else to keep up. For example, if you are a beginner pyromancer (controller of fire), you will not be able to summon dragons, grant wishes, or create a steed of fire to ride on.

If your character is assigned a job, DO the job. Don’t go around fiddling with random objects if you are a pilot, or go into places that you have no security clearance for. This is where the knowledge you got from before comes in.

Now that we’ve got that cleared up, here are some tips to staying in character.

Having created a character that suits you, stick to him/her. Practise on that character and think before you react to someone else, would your character do that? This will probably take some time at first, but after a while you will go faster and faster.

After you are able to play that character well, create someone completely different and play both. Most people think this sounds simple, but it is not as easy as it sounds. After mastering that character, create another character and play all of them at the same time. So on, and so forth. Once you have mastered that, you can develop multiple characters at the same time easily.

The most important thing here is to probably think before you type. While it is true that it can be annoying if someone takes forever to reply, it is not a race and you don’t have to act like it is. So don’t be unrealistic. If your character is an 18-year old student, he’s not going to have superpowers all of a sudden.

I would say, use your common sense, but that does not seem all that common. So, don’t be afraid to ask questions, and do your very best to learn about the world you are in.
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Jazion Keera
The Shadow Queen


Joined: 23 Apr 2007
Posts: 1207


Location: In the shadows, always watching

PostPosted: Sun Jan 11, 2009 7:41 am    Post subject: Reply with quote

Staying Alive

Well, you just created your own character, it would be a pain if the character died, wouldn’t it? This little section is dedicated to just how you can keep your own character alive, and what to do if your character dies.
Get to know your crew mates. This way, you can learn information like who to avoid and how to fight the enemies. This method also helps you in that if you die, or get into trouble, you have people who will back you up or go on a quest to revive you.

Avoid pissing people off. This is probably what will save you from being roasted, slow-cooked or made into shish kebab. If someone with the authority to tells you something, it’s probably a good idea to do so.
So far, most of the techniques mentioned are for avoiding battle or escaping for it. But what about situations where fighting a battle is inevitable and escape is not an option? Well, the next section is about how to do a good battle.
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Jazion Keera
The Shadow Queen


Joined: 23 Apr 2007
Posts: 1207


Location: In the shadows, always watching

PostPosted: Sun Jan 11, 2009 7:42 am    Post subject: Reply with quote

Role-Playing Battles

Battles are and probably always will be a big part of role-playing. There are many kinds of battles, but the type I am covering is those that you will commonly find should you have to fight. That is, against another role-player, in a situation where there is a chance of losing. It is impossible to win every battle, preferred as it is, but I hope that this part of the guide will increase your chances of surviving at least.

Okay, let’s start on the basic rules of battling. Rule #1, which I have repeated a lot of times in the other sections. Keep it realistic. I cannot stress this enough, so let me explain how it can apply in a battle. I will be using the character ‘Harry Watson’ in order to prove my points. Now, he is a student so that means that he will probably on have average fitness and next to no battle experience.

Let’s say a situation like this happens:

Brakandaran Sal'Korn (npc) turned the VR room setting to a dojo, turning to Harry and settling into a solid combat stance. "Alright, attack me."

This is NOT going to happen:

Harry Watson (npc) jumped and kicked Brak, throwing the man backwards as he then charged his fist with magic power, breaking all of Brak's limbs.

Ok, first, the player for Harry ‘controlled’ Brak. Brak was not given the chance to counter. In all fights, you have to take into account that characters can and will fight back, instead of letting themselves be pummelled like a rag doll. Secondly, Harry should not have magic power, since he is a normal schoolboy. Third, it is unlikely that he would have enough power to knock Brak back, let alone break all of his limbs. Fourthly, it just doesn’t flow nicely that he jumps and kicks Brak, then immediately hits him with his fist before he has a chance to recover.

This is probably going to happen:

Harry Watson (npc) tried to copy the way his opponent's hands were raised, edging closer as the nervousness made him break out in cold sweat. As soon as he got close enough, he punched straight at Brak's chest, hoping that the blow would land.

Now this is realistic. Note that this post also has a lot more detail, which allows the reader to envision it better. You have Harry, an inexperienced fighter who is trying to take down an experienced fighter. So he moves slowly towards Brak and then tries the straightforward attack of just punching him in the chest. How would Brak react? Here is one possible post.

Brakandaran Sal'Korn (npc) did not move his legs, but just caught Harry's fist on the palm of the hand, twisting it to deflect the strike. "Too simple, and too easy to predict."

Here, you see that Brak did not counter his attack, but just defended. As he is using a more solid stance, he can easily stand his ground while deflecting all attacks that Harry is throwing at him. As you have noticed, this is obviously a friendly fight or Harry would have been demolished.

Here are some rules that everyone should take note of, excluding the ones mentioned above.

#1. No Godmodding (This is like making a totally unblockable attack)
#2. Make good use of the terrain
#3. Describe the forces going into the attacks
#4. Take note of your opponent’s skills
#5. Running is a good idea sometimes
#6. Dodging too much is unrealistic, prepare to take some hits
#7. Post the downsides to the actions as well

Well, since this is just the basics, I will make a separate guide for battle because it covers so much.

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